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Thimbleweed park game
Thimbleweed park game





But due to some mysterious circumstances, the pillow factory burned down, the local economy has since been ruined, and Chuck himself passed away. Something of a local hero, his technical expertise created a town filled with advanced machines all quaintly powered by vacuum tubes (in addition to creating some damn fluffy pillows). The denizens aren’t actually that concerned about the murder of the mysterious outsider, as instead they’re busy grieving over the recent death of Chuck Edmond, the local pillow magnate. Otherwise, the town itself and its bizarre inhabitants take the forefront of the adventure. Ray and Reyes initially seem like Scully and Mulder from The X-Files, though that particular resemblance is only skindeep.

thimbleweed park game

The game positions itself as a satire of the kind of oddball quasi-supernatural detective shows popular in the 90s, particularly Twin Peaks. Two FBI agents – Agent Ray and Agent Reyes – show up to investigate the murder, and while they’re initially annoyed at the assignment, they each have their own reasons to visit this weird little place. Predictably, things don’t go well for him, and he ends up as a corpse floating in the water. At first, the game puts you in the role of a German visitor, given some rather suspicious instructions to meet down by a river under the cover of darkness. The story focuses on the eponymous town of Thimbleweed Park, a small town of about 80 people comfortably out in the middle of nowhere. After its success, it released just over two years later, in early 2017. In late 2014, he pitched Thimbleweed Park on Kickstarter, rejoining to fellow Maniac Mansion designers Gary Winnick and David Fox, to a new point-and-click that recalled LucasArts’ glory days. Yet he left LucasArts in 1992, and while he’s stayed in the game industry every since, working on games like Putt-Putt, Total Annihilation, Deathspank, and The Cave, these really haven’t been adventure games, at least in the traditional sense. Ron Gilbert is one of the legends of adventure game design, having been one of the major driving forces behind Maniac Mansion and the first two Monkey Island games.







Thimbleweed park game